Roll or Not
Roll or Not is a small experimental dice game about risk.
You roll dice to earn money.
If numbers repeat between rolls, they form chains.
Chains grow fast — and so do the rewards.
But every roll is a choice.
You can stop and take the money… or roll again and risk losing everything.
Too many ones in a single roll? - All chains break instantly.
Why this game exists
This is my first game dev project I’ve brought this far.
This project started as a prototype with two goals:
- To explore Godot - I previously worked mostly with Python, so this project was a hands-on way to learn Godot from scratch. No third-party plugins are used — dice mechanics, chains, profiles, and achievements are all implemented manually.
- To explore a single emotion - Not complexity, not content — just risk. The temptation to push further, and the fear of going too far.
Current features
- Core gameplay loop:
- rolling dice
- forming chains
- calculating profit
- Dice upgrades: quantity and quality
- Clear win conditions
- Three independent player profiles
- Achievements
(I love achievements — they’re a big part of the fun for me)
What’s missing (for now)
- Custom textures
- Animations
- Sound
⚠️ Windows may show a warning about an unknown publisher.
This is a prototype and the executable is not signed. Click “More info” → “Run anyway”.
Status
Playable.
Have fun =)
Download
Download
RollOrNot_0_0_10.exe 92 MB



Comments
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Hmm.. Can I make a comment for my own content?
Apparently "yes"